

IGN: Can you explain the two new adversarial multiplayer modes for us? Cambiotti: All I can say at this time is that we have 2 new team-based adversarial multiplayer modes. However, for those loyal RSV gamers, we offer some rewards by granting them Veteran status, which immediately unlocks some cool stuff and gives them an XP boost. IGN: Can I port my character from Vegas 1 over to Vegas 2? If not, why not? Cambiotti: This is something we looked into from the start of the project, but unfortunately it isn't possible due to technical issues and 1st party limitations. Since our game is about playing as team, there is no competition between the players for points and rewards in co-op. Both characters progress and share any experience points you get.

As the question states, your friend can jump-in and out of your game at anytime.
#Rainbow six vegas 2 online coop 2016 Offline#
This can be done through online and offline and of course offline is accomplished through split-screen. The host controls the teammates, and the guest is the 4th character in the story that helps you complete your missions. IGN: When you say you can invite a friend to jump in at any time during your campaign, does this apply to Xbox Live and split screen? Cambiotti: Yes, the SP story campaign can all be played through co-op with a friend. IGN: Will your friends be able to bring their created character over to your house on their hard drive or memory card and import it for co-op action? Cambiotti: You can bring over your customized character to play split-screen at your friend's house and continue to evolve him during that time. All dialogs and scenes remain completely intact in co-op. So yes, you can play the complete story in co-op with the help of a friend. IGN: Will the co-op gameplay now have dialogue during cut scenes (that was sorely missed in the first Vegas)? Cambiotti: As mentioned before, co-op was a major focus for us. This includes adding more skylights so your partner can fast-rope down onto terrorists and multi-level areas that allow your teammates to clear the lower level while you and your Co-op partner take on the terrorists on the upper level. This goes beyond adding a few doors here and there. There are more entry points so that no one is stepping on other's toes. The layouts accommodate more players in a given area. Our maps were designed from the ground up with co-op in mind. This time around we really wanted to put more emphasis on playing co-op. Jean-Pascal Cambiotti: Well, in the first Rainbow Six Vegas (RSV), all levels were created around the SP campaign. IGN: Give us an example from the new game that outlines how the structure of a level is geared more towards a co-op experience than what we saw from the first Vegas.
